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HD Graphics 4000 performance issues with OpenGL - Windows

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Hello,

 

I am experiencing performance issues when running an OpenGL application with the Intel HD Graphics 4000.

 

System properties:

Motherboard: Intel DH77DF

BIOS: KCH7710H.86A.0103.2012.1029.1732

CPU: Core i7-3770S (8M Cache, 3.10 GHz)

Memory: 16 GB

Memory speed: 1600 MHz

OS: Windows 7 Professional SP1 64-bit

GPU: Intel HD Graphics 4000

Graphics driver version: 9.17.10.2875

Video BIOS: 2143.0

Display resolution: 1920x1080

Refresh rate: 60p Hz

 

The application consists in displaying images in a window either at the highest frame rate possible or at 60 fps with vsync on.

Here are some frame rate results with vsync off:

-window size of 480x270:    ~2000 fps

-window size of 960x540:    ~300 fps

-window size of 960x1080:  ~145 fps

-full screen window:            ~65 fps

 

And these are results with vsync on:

-window size of 480x270:    ~32 fps

-window size of 960x540:    ~60 fps

-window size of 960x1080:  ~59.5 fps

-full screen window:            ~59 fps

 

Running two instances of this same test application causes the performance figures to drop to the following (vsync off):

-window size of 480x270:    varies between 500 and 1500 fps

-window size of 960x540:    ~140 fps

-window size of 960x1080:  ~62 fps

-full screen windows:          ~30 fps

 

With two instances and vsync on:

-window size of 480x270:    ~58 fps

-window size of 960x540:    ~58 fps

-window size of 960x1080:  ~50 fps

-full screen windows:          ~30 fps

 

Something is clearly wrong when vsync is on and there seems to be a very high performance drop when vsync is off and the window size is increased.

Can anybody help on this?

 

Cheers,

e_dod_as


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